Owner Scorecard


← The groupings the Video Games table →

An industry chapter · Video Games

Video Games

10 members, 2432 to TTWO, A to Z by ticker.

Gross profitability
median 27% — gross profit as a share of total assets, each member's median across its readable years; read on 10 of 10 members
Capital intensity
median 2.0% — capital expenditure as a share of revenue, each member's median across its readable years; read on 9 of 10 members
Net cash
7 of the 9 members with a readable debt line hold more cash and short-term investments than total debt

Figures describe the list as a group, from each member's own filed record; they name no member and form no rank. A member missing an input is absent from that median, never counted against the others.

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2432 DeNA

Revenue is led by Game (44%) and Live Streaming (27%), with 3 more segments behind.

Owner earnings 2018–2025 ¥35.0B¥17.6B¥10.5B¥26.5B¥17.9B¥10.2B(¥14.4B)¥34.7B

Retained capital Paid out ¥48.9B more than it earned over 2018–2025; annual owner earnings fell ¥10.8B.

Balance sheet Net cash, +¥90.1B · dividend paid 8 of 8 yrs, cut at least once

3659 Nexon

Revenue is led by Korea (89%) and Other (9%), with 2 more segments behind.

Owner earnings 2018–2025 ¥116.3B¥103.6B¥135.3B¥104.3B¥127.3B¥125.3B¥97.3B¥163.9B

Retained capital Retained ¥356.0B of earnings over 2018–2025; annual owner earnings grew ¥10.4B, ¥0.03 per ¥1 retained.

Balance sheet Net cash, +¥446.7B · dividend paid 6 of 8 yrs, never cut

7974 Nintendo

Nintendo makes video-game machines and the games that run on them, and sells both to players at home and on the go the world over. The machines matter, but the profit comes mainly from the software and from the characters Nintendo has owned and built over decades — Mario, Zelda, Pokemon and the rest. Those same characters are lent out for toys, films and theme parks, so a creation made once can be sold many times.

Owner earnings 2017–2026 ¥10.7B¥142.6B¥159.8B¥337.9B¥605.1B¥282.1B¥311.8B¥446.0B(¥6.9B)¥273.9B

Retained capital Retained ¥1.49T of earnings over 2017–2026; annual owner earnings grew ¥133.3B, ¥0.09 per ¥1 retained.

Balance sheet net position not read (debt under-captured) · dividend paid 10 of 10 yrs, cut at least once

9697 Capcom

Capcom makes and publishes video games, built on a library of franchises it owns outright — Resident Evil, Monster Hunter, Street Fighter, Devil May Cry, Mega Man and Ace Attorney. It sells to players the world over two ways: through new titles it builds and ships, and by selling its older games over and over as digital downloads. Owning the characters means it does not rent the thing people show up for.

Owner earnings 2017–2026 ¥126M¥32.0B¥17.8B¥20.0B¥12.3B¥44.0B¥18.4B¥32.1B¥62.9B¥26.2B

Retained capital Retained ¥178.7B of earnings over 2017–2026; annual owner earnings grew ¥23.8B, ¥0.13 per ¥1 retained.

Balance sheet Net cash, +¥59.8B · dividend paid 10 of 10 yrs, never cut

9766 Konami Group

A diversified business; where the profit really comes from, and whether it is earned or bought, is what the segment detail settles.

Owner earnings not read

Retained capital not read

Balance sheet Net cash, +¥287.6B

EA Electronic Arts

Electronic Arts is a global leader in digital interactive entertainment.

Owner earnings 2017–2026 $1.5B$1.6B$1.4B$1.7B$1.8B$1.7B$1.3B$2.1B$1.9B$2.3B

Retained capital Paid out $728M more than it earned over 2017–2026; annual owner earnings grew $610M.

Balance sheet Net cash, +$1.4B · dividend paid 6 of 10 yrs, never cut

GCL GCL Global Holdings Ltd

A software business, earning high margins on code once it is written.

Owner earnings 2023–2026 ($5M)$1M($10M)($11M)

Retained capital not read

Balance sheet Net debt against an operating loss, $17M

NTES NetEase Inc.

Revenue is led by Games and related value-added services (82%) and NetEase Cloud Music (7%), with 2 more segments behind.

Owner earnings 2016–2025 CN¥15.2BCN¥11.1BCN¥11.2BCN¥16.0BCN¥23.8BCN¥23.3BCN¥25.6BCN¥33.0BCN¥38.4BCN¥49.7B

Retained capital Retained CN¥119.7B of earnings over 2016–2025; annual owner earnings grew CN¥27.9B, CN¥0.23 per CN¥1 retained.

Balance sheet Net cash, +CN¥69.5B · dividend paid 10 of 10 yrs, cut at least once

RBLX Roblox Corporation

Roblox is an immersive gaming and creation platform that offers people millions of ways to be together, inviting its community to explore, create, and share endless unique experiences.

Owner earnings 2019–2025 $72M$481M$566M$239M$250M$643M$1.6B

Retained capital Paid out $4.9B more than it earned over 2019–2025; annual owner earnings grew $448M.

Balance sheet Net cash, +$2.1B

TTWO Take-Two Interactive

We are a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe.

Owner earnings 2017–2026 $387M$450M$803M$632M$843M$197M($121M)($158M)($215M)$462M

Retained capital Paid out $8.4B more than it earned over 2017–2026; annual owner earnings fell $517M.

Balance sheet Net debt against an operating loss, $541M

The same shelf as one comparative table, every member a row and every column sortable: the Video Games table →

The same four lines for every member, in strict ticker order; a figure that could not be read renders as "not read," never as a mark against the record beside it. The header describes the list and names no member; the entries carry no ranking and form no score. What a chapter cannot carry — understanding of the business, and a price — is yours.